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Yes, it’s done but it was a short chapter anyway. About the only thing I addressed was what tabletop role playing really is. As far as the object of such games is concerned, I covered that in the forward of the book. Some would think that the purpose is to have the most powerful character, or get the most treasure, or gather the most xp (experience points). In my humble opinion, the real object is none of those. Even though survival is important in these games, that doesn’t guarantee winning either. When you can tell great war stories of the games your character has been in, and recite tales of inspiration as well as amazing twists that player action has produced; that is when you know you’ve won the game.
After a little diversion to the webcomic based on its concept, work on “The GlymyreScape Player’s Manual” has resumed! Here is an illustration I’m putting on the second page (title page) of the manuscript. It exhibits the dice used in the game. That’s right, only ten siders and six siders. Well, also the occasional flip of the coin. I guess I should mention that all the illustrations in the book will be in black and white to lower the cost for the buyers. So, here will be one of the few places you can see it in color.
And so I’ve finished the humans section of the races chapter in the “GlymyreScape Player’s Manual”. I know in most fantasy role playing games, humans are considered the ‘middle ground’ of all the attributes applied, but in “GlymyreScape” each of the races have adjustments to their stats.
In any event, that completes the character races chapter, and it went a lot faster than I thought it would. Now, I go back to the beginning of the book and try to explain the game play of “GlymyreScape” in more detail. I have to admit that I’m a little pensive about the task ahead. When you’re used to the game, it’s easy to play; but trying to explain it to a beginner is a bit daunting. Still, once that’s done, the book will be ready to publish. I’m definitely looking forward to that!