Been working on my GlymyreScape system (a tabletop RPG) here lately, and have almost finished what must be the most difficult section of the player’s manual. Now, the charts and tables seem to go much faster and all the parts appear to be falling right in place. I’m pleased with how the illustrations are turning out, and feel encouraged that (with The Lord’s Help) I’ll be able to produce a complete work. Indeed, I know that I couldn’t do any of this, except by the Strength and Inspiration given to me by The Creator of all things. My sons and I have played this game on notes and charts for about twenty years before I recently started trying to make it print ready. Starting with the hardest part of the system, I was sweating it out for awhile. It is (by far) easier to play and talk about this subject than it is to write about it in detail. Yet, now I can finally refer to a guideline when explaining the art of glymyring. You see GlymyreScape has no magic in the conventional sense, but in its place there is a science called “Cerebronda” which is commonly called “Glymyring”. Once I finish putting the final pieces together in the glymyrists section, I’ll work on the section for the skirmishers (fighters). I’ll keep you posted.